![]() Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. DOOM II > Videos > NateJenningss Videos This item has been removed from the community because it violates Steam Community & Content Guidelines. This is the highest quality expansion of content for Brutal Doom v20b that capitalizes on breaking new ground in terms of gameplay, features, weapons, enemies, balance, visuals, sound, and so much more. ![]() I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! This is the 'CLEANER' version of the restoration build of Project brutality 3.0 It has less files to load all at once, getting all of the ugly outdated weapons out of the way, but adding alot more weapons at the same time, kept inside the extra stuff - weapons section This also includes a better description and. PROJECT BRUTALITY 2.03 IS NOW LIVE Project Brutality is back and it is bigger, better, and more badass than ever before. The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. A DOOM Eternal Appetizer: PROJECT BRUTALITY 3.0 DOOM The Plutonia Experiment 1-11 (100 SECRETS) DOOM II. This is the bleeding-edge version that is constantly being developed on, and not meant in any way shape or form to be representative of the final version of the mod. This new release has quite a lot of changes, most notably being some weapon overhauls, new weapons, and a new HUD, all made with care by the team. ![]() ![]() Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) This is the primary repository for collaborative efforts between Doom developers on Project Brutality. Welcome to the official ModDB page for the Project Brutality mod, where you can find a (mostly) stable release of the development branch PBStaging. ![]()
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